Even in the '80s, only a Ouija Board could get answers out of Morrissey
Whether you've ever messed with one or not, everybody knows a story about someone who has used an Oujia Board. The mysterious board even worked its way into an '80s song and video as the equally cryptic Morrissey gets under the '80s wire with Ouija Board, Ouija Board.
While many cultures have recorded history about "automatic writing," the modern day Ouija Board dates back to 1890 when it was coined the Ouija Board as a made up word that combined for French and German words "yes" (oui and ja). In 1966. Parker Brothers bought the Ouija name from American William Fuld and manufactured the game until Hasbro bought it in 1991. The whole concept of the Ouija Board is to make contact and communicate with the dead, which is precisely is what Morrissey is trying to achieve in Ouija Board, Ouija Board.
After the Smiths broke up, Morrissey wasted no time putting out his solo material. After his debut album, Viva Hate, was released in 1988, Morrissey released a string of singles in 1989 with one of the last ones being Ouija Board, Ouija Board. The song was a minor hit in the U.K. and its video goes all in on the Ouija Board experience as Morrissey gets dragged into the woods by children for a séance and tries to contact an old departed friend. The video stars two popular actresses on British telly as Joan Sims plays the medium and Kathy Burke (Absolutely Famous) plays the dead spirit. Morrissey's odd sense of humor strikes again when the results of the Ouija Board reveal that Morrissey's old friend wants him to get lost.
Morrissey's song was not the only pop culture reference for the Ouija Board in the '80s as the 1986 movie Witchboard was all about the (mis)use of the Ouija Board. It is estimated that more than 20 million Ouija Boards have been sold over the years and the controversy over it will probably always remain as the game has many detractors from religious groups fearing it as connection to the occult/evil spirits and skeptics who see it as a fool's games whose participants actually believe its works.